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Thread: Back to the basics?

  1. #1
    Kickstarter Backer Phaid's Avatar
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    Back to the basics?

    Just wondering....

    With the "basic" henchmen being armed with Axe, Sword Spears etc, I've looked at the unlocks we did on the KS. I'm a bit worried that the number of sculpts for the "specials" (Warden, Druggoi Stalkers etc) might end up outnumbering the "basics". I think the worst example I can think of is Infinity (with only 3 sculpts for the basic assault rifle armed infantry, and who knows how many in the "specials" category). For me, the basic armed troops should make up at least 50% of your model count (otherwise they are no longer a basic/core option and become the thing to spend your last few points on). For the 8FP we have 3 Axemen and 2 spears.....will we see more sculpt for these groups (after all the max in a henchmen group is 5 I believe).

    Its hard to say, as we have only seen the videos on BoW and have no idea of 4Grounds plans. But I'm leery of "creeping featuritus" starting to appear, I'd like to see warbands made up of at least 50% of the core/basic troops types. This way the core troop types can also differentiate the different factions as well in how they fight/tactics (ie shooty v melee factions). If you like, some constraints put in place to stop min/maxing of warbands, and to make the special options feel...well special.

    So are we going to see more unique sculpts for the "basic" troop types before we start on a never ending list of "special" ones?

    I suppose this is a thing from my days of being an historical wargamer, we used "Army Lists" to build out armies that had constraints (like 50% of your army must be spearmen) before you went on to buy the expensive things (like Royal Guard). I still remember the old WRG list for an Biblical period Libyan army that had a general and 0-500 spearmen, with only one other option....."mount General on Donkey"

    I'd be more than happy to see 10 unique sculpts for each basic henchmen group before we go onto doing things like Cavalry figures atm (maybe some could be multi-factional (without emblems that identify the sculpt as belonging to a faction) , then see the game build up from a strong "base" of figures and basic troopers before going onto the more limited troops and sculpts. But then I know adding "new" to a game always draws the attention (and might boost sales on release), its something they've done with Infinity, but I've always thought of it as more of a "Herohammer" type game than one that reflects the background of the game.

    Your thought?

  2. #2
    Kickstarter Backer Stu's Idle's Avatar
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    I don't think you'll need to worry about that too much. If we look at the 8FP currently we have 3 Axe and Shields, 2 Spear-men and 3 Crossbows. If I remember rightly from the livestreams the Wardens are basic troops also. They may have a slight speciality but no more so than crossbowmen.

    I'm certain that 4Ground will ensure that there are enough basic troops to mean that you won't have to take heroes and then 'back-fill' with troops. This may take a little time and they may release a few specialised units first.

    Also there is nothing stopping you adding mini's from other manufacturers or even the odd duplicate (hopefully with a different paint job).

    The guys at 4Ground are gamers first and foremost, this includes historical games. Ben's knowledge of military history is bordering on the scary. I'm sure that they will provide us with the figures we need to play the game properly, reflecting the real history which is partially mirrored in the Fabled Realms.
    Last edited by Stu's Idle; 08-01-2017 at 01:43 AM.

  3. #3
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    Personally I would like to see no duplicate sculpts, neither for henchmen nor heroes. We should get as many models as typically are needed - I don't need X number of henchmen if it makes no sense to play with said number.

    That said: I'm not sure the Infinity comparison makes sense: afaik there are usually enough basic trooper models for any sensible list to play.

  4. #4
    Initiate Adam's Avatar
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    @phaid.

    There is plans to do an additional sculpts for the henchmen in the starter serts 3 to 4 more for each henchmen type

  5. #5
    Kickstarter Backer Radegast's Avatar
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    I would not worry to much about that for another reason, the bigger you go the more troops you will neeed, and dont forget thet you can always create your own troops andcommanders in legacy.

  6. #6
    Hi Guys,

    Don't worry there will be additional basic sculpts of the basic models. So there will be 9 Dragoul sculpts and 7/6 sculpts of all the other basic models are all intended.

  7. #7
    Kickstarter Backer Phaid's Avatar
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    Good to hear Adam and Cad. Its an aspect of FR that I'm really looking forward to (many games these days seem to skip on the basic trooper models), hopefully these will be early in the retail releases ...as my dice rolls usually mean I lose figs at a rapid rate (I usually buy as many as I can with the points, and let Darwin take its course ). I like hero's models to "feel" like heroes (i.e. one or two), rather than having a line of them with the odd grunt mixed in there as points filler.

    So as each faction has aout 2-3 basic troopers, that should easily allow a 50% basic trooper mix in a warband without running out of unique sculpts...that's me happy

  8. #8
    Kickstarter Backer Phaid's Avatar
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    Cad/Adam, is the plan to see 5 unique sculpts for each henchman group (ie Axeman, Spears), or will there be even more ?

  9. #9
    Hi Phaid,

    There will be between 6/7 for the starter set henchmen, whether there will be more is more down to sculpting times and things like that.

    So for the EFP you would have 6 unique spearmen and 7 unique axemen for 13 basic troops. Spearmen are more commonly recruited but very often they are forced to drink the blood to get more heroes. The EFP also have access to gnome light spears (think heavy javelins) and fanatics as basic troops.

    Although for the MSG who are more regimented you will be able to get, 7 human halberdiers, 6 human bowmen, 4 dwarven halberdiers and 4 gnome bows. As far as the basic infantry is concerned.

  10. #10
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    Great news.

    Can we expect some troops / heroes limitations in the rules? I guess some people dońt like warband-building restrictions, but they can help to keep the force ballanced and "fluffy" in my opinion.

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